AI Insights · Timothy · January 2023
Top 5 Low Poly Games on iOS in Egypt for Q4 2022
Explore the performance of the top 5 low poly games on iOS in Egypt during Q4 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 low poly games on the iOS platform in Egypt showcased varied performance trends in terms of downloads, revenue, and active users. Below, we delve into the specifics of each app based on data from Sensor Tower.
Roblox
Roblox experienced fluctuations in both downloads and revenue throughout Q4. Weekly revenue peaked in the first week of October at approximately $5.6K, followed by a dip and then a resurgence to around $4.7K in the week of December 19. Downloads saw a decline in October, reaching a low of 1.9K in the week of October 24, before recovering to 2.7K by the last week of December. Active users remained relatively stable, with a notable increase from 65.3K to 71.5K by the end of the quarter.
Idle Lumber Empire - Wood Game
Idle Lumber Empire - Wood Game had a notable peak in weekly downloads, particularly in the week of October 10, reaching approximately 1.7K. Revenue followed a similar trend, peaking at $211 in the same week. However, both metrics saw declines towards the end of the quarter, with downloads dropping to 37 and revenue at $74 in the final week of December. Active users showed variability, peaking at 3.6K in early October and ending the quarter at 1.2K.
Move Animals!
Move Animals! demonstrated a steady increase in downloads and active users. Downloads peaked at 574 in mid-November, though they tapered off to 132 by the end of December. Active users saw growth from 1.1K at the beginning of the quarter to a peak of 2.0K in mid-December, before settling at 1.7K in the last week.
LEGO® DUPLO® MARVEL
LEGO® DUPLO® MARVEL had modest performance metrics. Weekly downloads hovered around 100, peaking slightly at 260 in early October. Revenue showed minor fluctuations, with the highest at $54 in mid-November. Active users saw a decline from 644 at the start of the quarter to 421 by the end of December.
Factory World
Factory World experienced a significant increase in weekly downloads, especially in late November, peaking at 269. Revenue was relatively low but saw minor peaks, reaching $25 in late September. Active users grew substantially from 61 at the start to 423 in mid-December, though it slightly decreased to 313 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.